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Beacon: The last Watch - Coggle Diagram
Beacon: The last Watch
LIGHTHOUSE
Brightness and focus
Lamp / motor condition
Beam direction
Lamp Condition
Light Focus
Motor Condition
SHIPS
Small boats
Emergency ships
Cargo ships
Safe routes and signal needs
Ship Speed
RESOURCES
Generator
Repair parts
Battery energy
Upgrade points
Energy Consumption
PLAYER DECISIONS
Which ship gets attention?
Use high or low power?
Repair now or later?
Which upgrade comes first?
PLAYER EXPERIENCE (MDA)
Responsibility
Protect Ships
Planning
Tension
Multiple Ships Need Help
Achievement
Save Ships Successfully
Mastery
Complete Difficult Nights
WEATHER
Wind changes routes
Rain affects visibility
Fog reduces range
Reduced Visibility
Harder Ship Guidance
Storms damage equipment
More Repair Resources Needed
High Brightness