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Perceptions of Memory-Based AI NPCs In Story-Driven Video Games - Coggle…
Perceptions of Memory-Based AI NPCs In Story-Driven Video Games
Data Analysis
Compare Gamer and Non Gamer Responses
Compare Examples A and B's reactions
Identify patterns in preferrences
Measure Expected Immersion
Measure expected emotional attachment
Thematic analysis of open-ended responses
Background Of Research
Interactive Storytelling
AI In Gaming Industry
Literature Review
Memory and Personilisation
Believability of NPCs
Emotional Attachment
Story-Telling In Games
Player Immersion
AI NPC Research
Human-Computer Interaction
Story-Driven Video Games
Ai NPC's and Personilisation
Methodology
Online Questionnaire
Two Written NPC Dialogue Examples
Likert Scale Questions
Open Ended Questions
Types of Gamers
Familiar Non-Gamers
Story-Driven Gamers
Survey-based Research
Research Problem
Research Aim
Compare story-driven gamers and non-familiar gamers
Examine expected emotional attachment
Examine expected player immersion
Explore perceptions of memory-based AI NPCs
Need to compare gamers and familiar non-gamers
Traditional NPC's feel repetitive
Lack of research on audience perceptions
Limited emotional connection with NPCs
NPC often does not remember Player Choices
Research Question
Does NPC Memory increase emotional attachement?
How do familiar non-gamers perceive them?
Do people think NPC Memory improve immersion?
Are there differences between gamers and non-gamers?
How do gamers perceive memory-based AI NPCs
Expected findings
Memory-based NPCs may be seen as more immersive
Personalised NPCs may create stronger emotional attachment
Gamers may respond more strongly than non-familiar gamers
Possible concerns about AI Realism
Importance of game design, HCI, and creative computing