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Pillars of a game, DLCs and side content - achievement, music and…
Pillars of a game
character design
male or female
clothing style - hair colour -
ethnic and race
attractive or not?
body type
sexuality
is the name of the character going to be realistic or no?
the story
world building
character development
plot twists
narrative and plot
coding of the game
Combat mechanics
upgrades system or skill tree
NPCs and enemies
map and travel - fast travelling
difficulties for the game
tutorials and guides
genre of game
RPG
survival horror
PVP
sandbox
slasher
adventure open world
racing and car games
DLCs and side content - achievement
platinum trophies for PS and mythic trophy for xbox
DLCs are shorter but expansions to a large game that may give you a different outlook on a story and teach you things you may not of noticed before - for example the separate ways DLC for resident evil 4 and resident evil 4 remake
music and merchandise
live performances of music from game - example the "painted symphony" orchestra
statues and merchandise like steel books and posters