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NEED / OPPORTUNITY - Coggle Diagram
NEED / OPPORTUNITY
ENVIRONMENTS
Definition: The manipulation or creation of physical or digital spaces to improve human interaction or sustainability. Examples include architectural house blueprints, an interior redesign of a classroom, a community garden layout, or an interactive VR landscape.
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PRODUCTS
Definition: Tangible, physical objects designed to meet a specific human need. Examples include pieces of furniture, medical assistive devices, wearable technology, clothing, or handheld consumer electronics.
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SYSTEMS
Definition: Rules, mechanics, workflows, or digital frameworks that process inputs to generate functional outputs. Examples include home automation smart circuits, a dynamic database-driven website, assembly-line logistics, or game mechanics.
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