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Dead Evidence (At Dead Of Night ASYM) - Coggle Diagram
Dead Evidence (At Dead Of Night ASYM)
GAMEPLAY LOOP
MECHANICS
STATUS EFFECTS
CLASSES
GUARDIAN
MEDIC
ABILITY 1 - TREATMENT
Treat an Injured Survivor, Reduce Recovery Time By 50%.
ABILITY 2 - SELF CARE
Perform A Faster But Less Effective Stabilization On Yourself.
Decrease Recovery Time By 15%
Limited Uses: 3
TRAPPER
ABILITY 1 - DEADBOLT
Reinforce A Door Temporarely, Can Be Broken With 3 Killer Hits.
ABILITY 2 - TRIPWIRE
Place A Thin Wire, When Killer Passes Through, Killer Gets Highlighted If In A 25m Radius.
OCCULTIST
ABILITY 1 - SCRYING MIRROR
Get More In-Depth Clues, Shows Room Number. Only Works In Dim/Dark Spots
1 more item...
ABILITY 1 - GUARD
Raise Your Guard, If Attacked In This Window, Enter A Standoff.
STANDOFF
Rapid Input Struggle, Killer Has Greater Input Strength, Gaurdian Can Hold Off Killer But Not Stun.
Killer Standoff Win
Get Shoved Backwards and Take a Small Bit of Damage.
Survivor Standoff Win
Knock Killer Back, Buying Yourself Time To Run Away.
ABILITY 2 - NOT TODAY
If Activated In The Killers Area During A Kill, Take The Blow, Dealing 30 Damage.
Limited Uses: 2
KILLER(S)
Jimmy Hall / The Proprietor
PASSIVE - KEYMASTER
Has The Ability To Lock Up To 5 Rooms.
Keys To Locked Rooms Can Be Found In Nearby Hotel Rooms.
ABILITY 1 - STALK
(TOGGLE)
Quieter Footsteps, Slower Movement.
When Watching A Survivor In This State, Fill A STALK Meter. If Meter Is Up To 25% or More, Gain A Speed Buff Upon Exit Of This State.
ABILITY 2 - TASTE FOR BLOOD
Activating This Ability Within 8 Seconds Upon Hitting A Survivor, Makes A Blood Trail Appear.
10 Second Ability Time, +3 Per Hit.
Caps At 20 Seconds.
1 more item...
INJURED
Slows Most Actions.
(Like Opening Doors, Using Elevator, ETC.)
LIMP
Reduces Mobility
Slower Running Acceleration,
Slower Running & Walking
DISORIENTATED
50% Chance Of Infliction When Damaged Below 25 HP
Reduces Vision (Blurs Screen)
Muffles Hearing (Muffled Audio)
Inflicts
INJURED
STORE ROOMS
Progression
Can Be Used To Restock Ability Charges Only Once Per Round
9 Survivors VS. 1 Killer
Stage 1: ENTRY
All Survivors Start In The Hotel Lobby, 30 Seconds Before Killer Arrives.
STAGE 2: Floor 1
Find Evidence
Once All Evidence Is Found, Find 4 Breakers To Advance To Floor 2.
STAGE 3: Floor 2
Once All Evidence Is Found, Find 4 Breakers To Advance To Floor 3.
STAGE 4: Floor 3
Once All Evidence Is Collected, 2 Breakers Need To Be Activated Simultanously.
Blackout Begins
STAGE 5: Basement
Repair Hotel Generator.
STAGE 6: Search & Rescue
(SKIPPABLE)
Find Captured Survivors And Escape With Them.
STAGE 7: ESCAPE
Find The Exit And Escape The Hotel.
STAGE 6 & 7 DETAILS
Killer Gains A Buff To His Speed And Damage