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PENGEMBANGAN GAME - Coggle Diagram
PENGEMBANGAN GAME
UNITY ENGINE
2D
Pengujian Performa AI
- Mahendrata et al. (2019) — Decision Making NPC Metode HFSM (FPS Test)
Dialog / Chatbot NPC
- Maulana et al. (2025) — State Pattern dan Retrieval-based Chatbot Visual Novel
Perbandingan Dua Metode
- Wildan (2025) — Perbandingan HFSM vs Behavior Tree pada Game 2D "Luk Luk Adventure" (Trigger Low HP < 30%)
Implementasi Model AI
- Kevin et al. (2025) — Implementation of Fuzzy Logic Algorithm
- Al Kautsar et al. (2024) — Penerapan FSM Musuh Platformer Sejarah
- Setiawan et al. (2023) — Penerapan Algoritma A* Dan Behaviour Trees
- Pramadya et al. (2023) — Penerapan NFA dan MCTS pada NPC Boss
3D
Implementasi Model AI
- Aurangzeb et al. (2024) — Game “Forest Rescue 3D” Dengan HFSM
- Habibi & Athoillah (2025) — Survival Horor Unity 3D Menerapkan AI FSM
- Fadila et al. (2023) — Penerapan HFSM Pada Game 3D “Petualang Qur’an”
GODOT ENGINE
2D
Implementasi Model AI
- Kartadinata & Akbar (2025) — Implementasi Sistem Character Player RPG 2D (HFSM)
- Sudiro et al. (2026) — Implementasi GDScript dan FSM pada Game RPG 2D
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