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Games and Society - Coggle Diagram
Games and Society
Games as Competition
Violence
Media influences audience
Active Media Perspective
Audience interprets media
Active User Perspective
Toxicity
Esports — A real sport?
Reitman
Distributed Cognition
Competitive team esports demands advanced communication
Games as Models
Bogost
Procedural Rhetoric
Do violent games encourage violence?
Hunicke
MDA
Mechanics
lead to
Dynamics
lead to
Aesthetics
What kind of rhetoric is being made through the game's mechanics? Is it ethical?
Games as Social Spaces
Third Places
Decline of third places in America
Online Games as Third Places
Toxic meritocracy
Participatory Culture
Social environment encourages
Scientific Reasoning
What is a Game?
Salen and Zimmerman
Elements
System of Rules
Implicit
Operational
Creating ordered culture
Constitutive
leads to
Strategy
Sirlin
Yomi Levels
Representation
Space
Time
Uncertainty
Leads to strategic depth
Huizinga
Separate from reality
Magic Circle
Truly a magic circle?
Play as the Genesis of Culture
Complex societies emerge from play
Games as Narrative
Didion
Narratives Organizing Experience
Jenkins
Narrative Architecture
Games tell stories through their spaces
Narrative spaces
Story must work with game design
Narrative Devices
Context
leverages
Character
Interface
Dialogue