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attack, Arena, Stance, stance kata, Fighting Style Family, block, head,…
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Stance
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attack
kata
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How much Accuracy it has, default is 80 percent for opponent dodges.
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stance kata
success
attacks
all attacks are included for it anyways. But then you can subtract certain ones from the stance kata, making them impossible to choose from the stance. Then you can link those kata to the succeed or blocked versions of other kata.
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we make a combat manager that will simulate the animations one by one as we choose. Lets say I don't have inputs at first version but it keeps them in an array, the choices I mean, within the combat manager.
by this point we should be able to simulate a small lightsaber duel. one side attacks, the other side blocks the other side attacks etc.
we then probably want to make it so that there are attacks that happen after blocks specifically. So we need to add in those.
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choice to attack
first charge
wait
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continue
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if you were faster than any options opponent chose, you hit them before they block or hit you.
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if opponent ready in stance, they can choose what to do here.
you could choose here, but usually its the continuation of the attack so there isnt a choice for you as it will just continue.
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KataAnim
KataAnim is just 0 to 1 time and keyframe at 1, then from 1 to 2 etc but you only need the 0 to 1 for it to be a proper KataAnim, the others are to help complex anims and timings. Its a basic version of an animation save, its essentially the same thing but it auto does the animation, unless provided an animation. We will do it automatically cuz I dont want to set animations for everything. keyframes should often be enough.
Very little attacks will be front or below I think. Especially for slash attacks. Puncture's will be front focused...
A combat manager, puts a queue of attack sequences... and at points where a char needs to do something for an attack etc. it makes them input something.
waiting should also be an option if we are just hanging around... wait only happens while we are in idle. Its to wait and block your opponent, it can be useful to break the rythym of the battle especially if you are faster etc.
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