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attack, Arena, Stance, block, head, idk about movement for now., duration…
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Stance
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attack
kata
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How much Accuracy it has, default is 80 percent for opponent dodges.
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we make a combat manager that will simulate the animations one by one as we choose. Lets say I don't have inputs at first version but it keeps them in an array, the choices I mean, within the combat manager.
by this point we should be able to simulate a small lightsaber duel. one side attacks, the other side blocks the other side attacks etc.
we then probably want to make it so that there are attacks that happen after blocks specifically. So we need to add in those.
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Very little attacks will be front or below I think. Especially for slash attacks. Puncture's will be front focused...
A combat manager, puts a queue of attack sequences... and at points where a char needs to do something for an attack etc. it makes them input something.
waiting should also be an option if we are just hanging around... wait only happens while we are in idle. Its to wait and block your opponent, it can be useful to break the rythym of the battle especially if you are faster etc.