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Term 2 Digital Solutions Nudgee College Assesment - Coggle Diagram
Term 2 Digital Solutions Nudgee College Assesment
Game Mechanics
Visual Aesthetics
It must incoporate a clean layout for maxmimum engagment
You can use title, chests, ships or maps by using symbols to allow for engagment
You can use the Colorama library like green for right and red for wrong
Usability Requirements
It must have simple inputs for the lower attention span, while also have forgiving inputs for their answers
It must have a clean UI layout for maximum readability, which will reduce the cluttered text
Feedback Loop
It must include words of encoruagmet if they get it correct or wrong, increasing user engagment and appeal
You can include hints for wrong answers, without giving an instant "game over", which will be forgiving
Progression Systems
There could be acheivable bages which will encoruage them to keep pushing for gameplay
There also could be a virtual shop where they can spend their points/score on power ups
Learning Topics
Mathematics
There can be speed math changles that incooprate their education and learning ideas
It can also include having to budget what their score is to get gear/survival tools
Science
You can explore space and find the different biomes of other planets, while choosing traits on how to survive them
English
You can incoporate a narrative structure, where they identify specific parts of a story
A spelling bee can be included to cast spells or beat an AI companion
HASS
You can talk about the colonisation of Australia and the Gold Rush. A game scenario could be managing resources for a sea voyage to make it to Australia, or simulating mining for gold
Religon
You can talk about the story of Mary Mackillop, Edmund Rice, and the Nudgee Touchstones. You could include a trivia of the events that occured
Target User
Intrests
It would be ideal to provide points, badges and leving up to players when they reach new zones in the games to ensure user engagment
The theme of the game must also must be specifically designed to adhere to the interests of studenst such as space
It should incorporate player driven storylines, where they can choose what they want to do next
User Demographics
It is primarily aimed at 10-11 year olds at Nudgee College
There will be different user levels for readings and computational thinking. Therefore, it must appeal to all users by using clear, simple language to connect with the audience
They also might have short attention spans, which requires quick, bite-sized gameplay with feedback
Coding Requirements
Varibles
Use to store data scores etc
You can track their current level, questions answered to ensure you can enhance their understanding and learning through engagment
Loops
There are 2 types: floor and while loops, and can be used to repeat things etc. While loops can be used to keep the game running until winn/loss. Additionally, for loops can go through items, inventory or questions
Data Structure
They can be inventory sytsems and can also use dictionaries and databases for answers or questions etc.
Dictionaries can be used for Q&A databases or player profiles.
Lists can be used for inventory systems such as maps, keys or power ups
Functions
It is reusable code block units for like the display menu, and for checking answers
AI API Intergation
NPC
You could include dynamic NPC's that can be smart companion bots
Procedural Content
Word problems or custom spelling changes that are based on the player
Adaptive difficulty scaling that is based on the players success
Interactive Storytelliing
There can be a text adventure action parsing, where the player will type an action, and the AI will narrate an outcome