Please enable JavaScript.
Coggle requires JavaScript to display documents.
Term 2 Digital Technologies - Coggle Diagram
Term 2 Digital Technologies
Target User
User Demographic
Age: 10-11
Varying reading levels
Use clear simple language
Short attention spans
Rapid, bite sized feedback
Interests
Rewards: points, badges, levelling up
Themes: adventure, space, sport, magic, fantasy
Agency: branching choices and player-driven storylines
Game Design & Engagement Mechanics
Visuals
ASCII Art (titles, chests, maps, or ships using symbols)
Colorama library (green for wins, red for losses)
Text progress bars
Usability Requirments
Simple inputs (numeric choices like 1, 2, 3)
Forgiving inputs (auto-convert lowercase/uppercase, strip spaces).
Clean layout
Feedback Loop
Encouraging praise for correct answers
Educational hints for wrong answers (no instant "Game Over")
Progression Systems
Achievements and unlockable badges
Virtual shop (spend earned points on power-ups or cosmetics)
Python Coding Requirements
Variables (State)
Stats: score, health, player_name
Trackers: current_level, questions_answered
Loops (Flow)
While loops: keep game loop running until win/loss condition
For loops: loop through items, lists, inventory, or questions
Data Structures (Lists & Dicts)
Lists: inventory systems (e.g. ["map", "key", "potion"]
Dictionaries: Q&A databases (e.g. {What is 5 + 5? 10}) or player profiles
Functions (Modularity)
Reusable code block units (e.g. display_menu(), check_answer()).
Learning Topics
Maths
Operations & Place Value: speed math challenges, door codes
Financial math: budgeting funds to purchase gear/survival tools
Grid Coordinates and Angles: navigating maps, mirror-reflection puzzles
Science
Adaptions: choosing traits to survive in extreme biomes
States of Mater: Freezing/heating items in a lab to bypass obstacles
English
Narrative structure: identifying orientation, complication, resolution
Persuasive & Grammar: Debate arenas, correcting spelling to cast spells
HASS
Colonisation: managing resources on early colonial voyages
Gold Rush: simulating mining, licenses, and Ballarat historic events
Religion
Pioneering Catholics: stories of Mary MacKillop, Edmund Rice, Touchstones.
Pentecost & Confirmation: post-resurrection events, sacrament trivia
API Integration
Dynamic NPCS
Chatting with smart companion bots (e.g. robotic guides, wizards)
Smart grading (AI evaluating short sentence answers
Procedural Content
On-the-fly math word problems or custom spelling challenges
Adaptive difficulty scaling based on player success
Interactive storytelling
Text-adventure action parsing (player types and action, AI narrates outcome)