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aggression - Coggle Diagram
aggression
four theories
ASIF
S - social learning
I - instinct
A - aggressive cue
F - frustration aggression
instinct theory
(provocation)
all performers
innate
trait perspective
aggression surfaces if provoked
reactionary/retaliating
social learning theory
(copying behaviour)
observation and imitation
learned response
model (peers, respect)
see positive reinforcement - copy
see punishment - less likely to copy
frustration aggression hypothesis
(frustration)
goals are blocked
frustration builds
leads to aggression (aggressive act)
more aggressive drive
feeling of catharsis (letting off steam)
reduced aggressive drive
if unable to release aggression or punished
further frustration
aggressive cue
(frustration + cue)
increased frustration
only if learned cue is present
leads to increased arousal and aggression drive
examples
rivalry opposition
certain ground you had bad experience on
opponent you had a problem with
preventing aggression
coaches
punish aggression with fines
substitute an aggressive player
dont reinforce aggressive acts in training
reinforce non-aggressive behaviour
talk to players to calm them down
point out non-aggressive role models
set non-aggressive goals
officials
apply rules consistently and fairly
talk to players to calm them down
punish players by sending them off
apply sanctions immediately
players
use mental rehearsal or relaxation to lower arousal
set non-aggressive goals
walk away from situation
channel aggression into assertion
aggression/assertion
aggression
"behaviour where there is intent to harm and is outside the rules"
intent to harm
not in the rules
out of control
reactive
deliberate and hostile
assertion
well-motivated
"forceful act within the rules that is goal directed"
controlled
not intended to harm
within the rules
goal directed