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Dark Fantasy - Coggle Diagram
Dark Fantasy
Machanics
Madness System
Madness increases through combat
Higher madness = higher damage
Loss of control at high levels
Can suppress or embrace
Survival
Combat
Madness affects attack behavior
Risk of uncontrolled attacks
close combat
Exploration
Discover ruins and cursed areas
Find memory
Dangerous areas give higher rewards
Player
movement
dodge
attack
Move
Use madness actively
Choose playstyle
aggressive
safe
World
Corrupted creatures
Environment changes with madness
Visual distortion effects
Risk vs Reward
Explore deeper
higher risk
higher reward
Suppress madness
weaker
safer
Embrace madness
unstable
stronger
Concept
Player defines identity through choices
exploration & combat
Player struggles between sanity and power
Fight
gain power
lose sanity
Goals
Survive
Discover fragments of memory
Manage madness level
Decide between sanity or power
Grow stronger through combat
Genre
Single-player experience
dark fantasy action survival