Hello!!
Jess here. I'm so fucking sleepy. How do I use the Coggle? Great question! Hi Programming team ilygs
1.) This is the first encounter of the day and this customer does not order.
2.) Semi-Important Appearance + General. The timer goes, and everyone orders.
3.) This is the last encounter of the day, and this customer does not order.
4.) This is the broadcast that plays at the end of the day.
XXX means please refer to a different timeline to fulfill this information. It's a Set (X) + Broadcast, Key, + Svetka. If all timelines have XXX, that means there is nothing in that slot.
If at any point a player rejects a semi-important character, they DO NOT COME BACK.
Interactions are labeled like (E1) for Encounter 1. In separate timelines, based on character choices, this can have variations. Really, it's just easy codes to associate with each chunk of dialogue for us (writing) to keep track of. This would be like E1.0 for a loyalist timeline and E1.1 for a neutral timeline, and E1.2 for a resistance timeline, for example.
When we actually have to pop it in, I might have to do some more finagling. So like. Maybe it'll look like SVKAE2.6 for Svetka's second encounter, variation 6.
Please also ignore I go from writing out my numbers (two) to using numerals (22).
ok I'll update this later (5/11/2026)