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Neural Overload Action Game "Stronger but harder to control" -…
Neural Overload Action Game
"Stronger but harder to control"
Overload system
Overload Meter
Increases when abilities are used
Decreases slowly over time
Recovery System
Stabilizer Pack
Instantly reduces Overload
Limited resource
Overload stages
Stable (0–30)
Damage: 1.0x
Normal control
Unstable (30–60)
Damage: 1.2x
Slight visual distortion
Risk (60–90)
Damage: 1.5X
Input delay
Distorted perception
Critical (90–100)
Damage: 3.0x
Severe control loss
Input failure
Unstable movement
Effects
Positive Effects
Increased damage
Enhanced abilities
Negative Effects
Screen distortion
Input delay
Input failure
Unstable movement
Abilities
Dash
Fast movement / evasion
Heavy Attack
High damage
Phase Shift
Temporary sensory distortion
Allows passing through danger
Rapid Overload increase
Core Mechanics
Ability usage increases Overload
Higher Overload = more power + less control
Risk vs Reward decision
Players are encouraged to intentionally push Overload to gain advantage
Game world
Closed experimental facility
Human neural enhancement experiment
Player = surviving test subject
Failed test subjects (mid enemies)
Lost control due to overload
Final Boss: The Doctor
creator of the experiment
Uses the same neural abilities
The player must use unstable abilities to survive and escape
Core loop
Explore → Fight → Use abilities → Overload increases → Manage control → Continue or collapse
Lose Condition
Player is defeated when HP reaches 0
Final Failure Condition:
The player fails if they cannot escape within the time limit
Respawn system
Checkpoint respawn
Upon death
Overload resets to 0