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game - Coggle Diagram
game
UIS.InputBegan:Connect(function(input, gameProcessed)
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magma
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UIS.InputBegan:Connect(function(input, gameProcessed)
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local enemyRoot = enemy:FindFirstChild("HumanoidRootPart") if enemyRoot then enemyRoot.Velocity = Vector3.new(0, 60, 0) end -- 🔥 Burn effect for i = 1,4 do wait(0.5) if enemyHumanoid then enemyHumanoid:TakeDamage(2) end end -- 🌋 Visual magma (simple) local fire = Instance.new("Fire") fire.Size = 6 fire.Heat = 15 fire.Parent = enemyRoot wait(1) fire:Destroy() end end)
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ocal player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local root = character:WaitForChild("HumanoidRootPart")
local UIS = game:GetService("UserInputService")
local cooldown = false
UIS.InputBegan:Connect(function(input, gameProcessed)
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for _, obj in pairs(workspace:GetChildren()) do
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