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KUANTI - PERSIAPAN KUIS TM 6.2 - Coggle Diagram
KUANTI - PERSIAPAN KUIS TM 6.2
3.1 ANCAMAN VALIDITAS EKSTERNAL
EXTRANEOUS VARIABLE
eksperimen bias
meningkatkan fenomena yg ebih variasi dari yg ingin diukur
meningkatkan variasi error
CARA MENGONTROL VAR NON EKSPERIMEN
Menghilangkan variabel diluar eksperimen
Biarin aja ada, tapi kel kontrol = kel eksperimen
JENIS
1 HISTORY
pre-post, peristiwa yg terjadi antarakeduanya berpengaruh ke hasil post test
2 MATURATION
perubahan kondisi interbal invidividu (bio, psiko, usia, belajar, lelah, bosan)
3 TESTING
udh pernah
4 INSTRUMENTATION
ngaruh instrumenya
4 STATICTICAL REFRESSION
sketrem jadi mean
5 SELECTION
pengelompokan dri awal
6 MORTALITY
mati
3.2 BEDAH KASUS
4.1 LATIHAN KELOMPOK
4.2 TEKNIS KONSTANSI
CONTROL TECHNIQUE IN EXPERIMENTAL RESEARCH
AT THE BEGINNING
RANDOM ASSIGNMENT
MATCHING
1 HOLDING VARIABLES CONTENT
sama
2 BUILDING EXTRANEOUS VAR INTO THE DESIGN
var asing
3 YOKED CONTROL
pencocokan temporal
4 EQUATING PARTICIPANTS
DURING
COUNTERBALANCING
1 RANDOMIZED
2 INTRASUBJECT
3 COMPLETE
4 INCOMPLETE
PARTICIPANTS EFFECTS
1 DOUBLE BLIND PLACEBO METHOD
2 DECEPTION
3 CONTROL OF PARTICIPANT INTERPRETATION (ada 5 btw)
EXPERIMENTER EFECTS
1 RECORDING ERROR
2 EXPERIMENTER ATTRIBUTE ERRORS
3 EXPERIMENTER EXPECTANCY ERRORS (ada 3 btw)
5.1 DESAIN PENELITIAN EKSPERIMEN
DEF
2
WEAK
1 One group posttest only design
2 one group pretest posttest design
3 posttest only (design) with nonequivalent groups design
STRONG
I BETWEEN PARTIPIPANTS
1 posttest only control group design
II WITHIN PARTICIPANTS
2 within participants posttest only design
III MIXED
3 Pretest-Posttest control group design
IV FACTORIAL
4 Between participants
5 Within participants
6 Mixed model
6.1 QUASI
I NON EQUIVALENT COMPARISON GROUP DESIGN
OUTOCMES WITH RIVAL HYPOTHESES
1 Increasing Control and Experimental Gorups
2 Experimental group higher than control at pretest
3 experimental group lower than control at pretest
4 crossover effect
II TIME SERIES DESIGN
III REGRESSION DISCONTINUITY DESIGN
SLIDE 25: PERTANYAAN YG PERLU DITANYAKAN UTK MENENTUKAN DESAIN
Survey experiment
question wording/framing exp
acak responden dapat versi pertanyaan A vs B (beda kata -> lihat beda dukungan kebijakan
WORDING
conjoint/choise based
responden milih bbrp (kandidat, produk) dengan atribut acak
CHOICE - JOIN ACAK
list exp (item count technique)
topik sensi, acak kelompok n daftar item berbeda -> prevalensi tanpa tanya lgsg
SENSI, ACAK N ITEM BEDA JUST LIKE EXPERIEMENT
endorsement / cue experiment
kebijakan sama, didiukung X dan Y -> ukur efek isyarat/endorsement
ENDORSE BILLIARD
informasion provision/fact correction
treatment dikasih info, lalu outcome diukur
SUPERVISI, NGECEKIN
randomized response/incentivized truth-telling
ngurangi bias sosial (social dsirability)
BAEK BAEK
priming/order effects
acak urutan, lihat efek jawaban