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FMP - Coggle Diagram
FMP
Stickman adventures
make a brand new level 3
new enemy's
obstacles in the way
improvements
new mechanics
new music
new level consepts
making a longer level
making it more challenging but still fun
Improvements on enemy AI
A shop where you can buy stuff
pros
starting of from a project already working on
got a lot of ideas for this
can work on improvements
cons
don't really have any
art style
8bit style
retro type
simple designs
The music
different sound effects
coin collecting sound
enemy death sound
sword swing
player death
retro type
bosses have different themes
different areas have different music
Undertale fight
continue working on the custom fight
pros
idea is cool
design would be unique
The music would be cool
cons
difficult to code
art style could be difficult
a lot of dialogue
custom music and audio
sound effects
when using an attack
getting damaged
killing the enemy
sparing the enemy
using a healing item
music
retro sounding
music changes depending what phase
your choices change the music
design
8bit style
white and black
actions
depending on what you choose
actions have consequences
killing
sparing
stealth game
avoid the enemy
making it to diffrent checkpoints in the game
making sure you do not get spotted
sneaking around
cons
start of on scratch
pros
cool idea
would be fun to do
enemies would be cool to do
could be difficult to code
sound effects
when you have been spotted
guards talking
using sound as a distraction
the types of music
more quick passed music
changes when you are found and have to run away
victory sound effect
design
dark colours
some lights and enemy locations
enemy cone of vison