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Juri - Coggle Diagram
Juri
Major tech
After DP
Dash once
crMK
In place recovery = M fuha
In place recovery = L fuha
Drive rush
After LV 3 Super
dash
crMK ->
Light Fuha (recovery in place)
Medium Fuha (recovery backwards)
Above 2 gauge -> Drive rush
crouch LK/LP
Shimmy
Throw
Block
Throw
Fireball (less likely of the options)
stHP -> stMP
Shimmy
Throw
Delay Tech
cr.MK -> cr.LP/cr.LK
Bait out Super
Throw
Shimmy
light string
st.MP combo
SA1
Use to save Drive gauge
Use for corner
Stock Usage
When far, play slow and stock up
If you have stock, play slow and approach by using fireball
Button -> fireball
Mid to long screen
Drive rush
f.MP for fastest button on wakeup
Anti air
cr.MP
cr.HP
Punish counter
OD qcf mk
DP
OD fireball -> qcf hk
Reset
DP
j.MP
Divekick
Dash
cr.MK -> medium fuha
Throw
OD divekick
DR MP -> OD fireball
DP
Super LV1/3
DP
DI
Midscreen
If drive gauge is below 2 = DI again
f.HP
st.MP
st.HP
cr.HP
Corner
st.HP -> H Fuha -> DP
cr.HP -> M fuha -> DP
Meterless
Meter
SA 2 Routing
st.mp
command dash
st.MK
Combo -> divekick
Combo -> DI (If drive gauge is below 2)
Combo -> qcf.HK -> DP
f.HP
On Block
Punish Counter
perfect parry
Meter
MP -> HP qcf ODMK -> fMP
Stock
DP
All 3 stocks -> fMP
meterless
HP -> qcf mk -> lk -> DP
MP -> HP Combo
Throw
Stock
MP -> HP -> qcf MK -> fMP
Medium Stock
DP
All 2-3 stocks ->