Please enable JavaScript.
Coggle requires JavaScript to display documents.
Visual Design Model :pencil2: - Coggle Diagram
Visual Design Model :pencil2:
Apply principles of psychological instructional events
Focus on the layout of the individual graphic within the template display
Focus attention to the matter while avoiding mental overload
Animations can be very helpful, but mitigate the cognitive overload
Design Visual Approach
Consider the instructional content and the desired impact on the audience
Display framework projects the piece's credibility
If the display framework is polished and serious then it can show authority in instruction; if the display framework is unorganized then it could be deemed unreliable
Identify communication function needed to match content types
Evaluate content to determine each graphics key instructional point
Consider content types (fact, concept, process, procedure, and principle)
Matching graphics can be a process through trial and error, mockups, and revisions over time
Determine Context
Define the audience
Consider the audience's prior knowledge; visuals benefit low prior knowledge learners more
Take the learning environment into consideration when choosing visuals
Define Goals
Inform or motivate
Build procedural skills and teach the knowledge required
Build principle based or problem solving skills
Works Cited
Clark, R. C., & Lyons, C. C. (2011). Graphics for learning: proven guidelines for planning, designing, and evaluating visuals in training materials (2nd Edition). Pfeiffer.