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Carny-Pals! Claw Machine, image - Coggle Diagram
Carny-Pals! Claw Machine
Gameplay loop
Pre-interaction
Attract player
Bright colors
Sound
Others' positive experiences
Teach the game
Intuitive controls
Clear feedback from actions
Interaction
Pick target
Pick capture device
Attempt capture
Success
Failure
Re-attempt
Give up
Switch targets/capture devices
Post-interaction
Reward player
Award prize
Music/light cue
Connection to theme
Systems
Target objects
Capture devices
Claw
Acquisition
Be above target
Close fingers
Drop
Open fingers
Magnet
Acquisition
Be in proximity of target
Activate electromagnet
Drop
Deactivate electromagnet
Velcro
Acquisition
Stick to target
Velcro strips
Drop
Interior device to push target away
Solenoid?
Servo?
Switching capture devices
Radially-attached tray
Gantry
Move x-axis
Move y-axis
Move z-axis
User interface
Capture device navigation
Joystick for xy-plane control
Capture device selection
Button to choose "claw"
Button to choose "magnet"
Button to choose "velcro"
Target collection
Button to initiate collection sequence
Drop target
Button to disengage capture device
Structural frame
Feedback
Pictograms showing each interface item's function
Light/sound cues
When target successfully relocated
When game won
x-axis: normal to front face
z-axis: normal to top face
w-axis: control activation of capture device
y-axis: normal to left face