With Weapons there were a few mechanics that would effect the players weapons in different ways (found through the associations that are highlighted in green). The first association was between materials used and the overall durability and damage output of the desired weapon. With more common resources the duribility and damage output would be lower, for example wood have very low damage, while steel would have a very high damage output. The second association found was weapons having passive effects or applied effects. Weapons could either come with abilities, for example a sword having a bleed affect, and a hammer having a stun affect. Where abilities could also be crafted into a weapons through elemental ore's or purchased runes, for example lightning ore's giving a stun or shock ability, or ice ore's giving the weapon a freeze or movement inhibiting ability.