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Gaming Magazine - Coggle Diagram
Gaming Magazine
110% Gaming
Time sensitive content - relevant content that has released and will help the magazine gain attention with fans
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Neon colours to stand out to the audience, who are kids aged 7-12 and neon colours will appeal more to a younger audience.
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Focuses on newer games - links to time sensitive content and how it will appeal more to the customers with relevance of the content
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Produced in the UK, but it's distributed across the world
GAME
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The gun showcased in the main render distinguishes who the magazine is for as guns are seen as violent and will appeal more to an older demographic.
Colours help sell the genre of wild west to the audience and make the cover more engaging to customers who enjoy these kinds of games and genres.
Embedding the flash button into the backgrounds design is a smart and effective way of marketing and having it in the corner of the screen will appeal a lot to the audience due to its standout and disconnection to the background.
Promotes another magazine product of theirs which shows the audience that there is a series of magazines which the audience can access and follow for information on their favourite games.
Origianlly produced in the UK and was sold in the UK. However, due to the recent budget cuts and now going into administartion for a second time, the magazine series stopped entierly.
Retro Gamer
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Codes and conventions feel generic and the design idea does not succed in attracting its Target Audience.
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fails to use codes and conventions effectively as everything around the main image feels disconnected
Flash Buttons are bold but lack appeal and creativity. They feel generic and it’s design is identical to many other magazines.
Despite the grey background making the image stand out, it feels very disconnected and doesn't make the cover that appealing or aesthetically pleasing.
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