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Gun smithing sim, Electrical system, Furniture/Props, Outdoor props, Map…
Gun smithing sim
Main tools
Lathe
The lathe works by the player Adding speed and starting the lathe. If speed too high for the metal, Damages the lathe and deforms the metal. If speed too low, it spends too much time and looses efficiency; Could also affect electrical bills. Available in early game
Pillar drill
The pillar drill works so that the player has to line up the punch mark/hole with the drill. With the beginning drill it does not show where the drill will hit so player has to line it up using trial and error. Later/Better drills will have lights/lazers showing player where to aim. Player controls the speed and the up and down motion. Pillar drill also uses electricity but less than the lathe Available in the start of the game
Screwdriver
Beginning tool made to screw Screws and allen screws into gun parts, etc.
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Belt Sander
The belt sander is not a starter machine yet aimed at improving the selling score of the weapon by making it more durable and fine to the touch. Can be optained mid early game . Has more upgradability
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Ultrasonic cleaner
Better and automatic part washer, Increases quality and faster than manual. But uses electricity
Inspection table
Basic tool, Allows the player to inspect the parts and guns to see for deformities and dirt
Poly count for each tool
Drill Press (1,200–1,500)
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Belt Sander / Grinder (800–1,200)
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Heat Treatment Oven (800–1,200)
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CNC Machine (1,500–2,500)
Laser Engraver (600–1,000)
Spray Booth / Finishing Station (800–1,200)
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Pressure / Test Chamber (800–1,200)
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Laser engraver
The laser engraver adds serial numbers and branding to the weapons. Increases sales and gives higher sale price. Also allows custom orders. It also adds a branding bonus
Spray Booth
The spray booth allows for coatings and finishes to be applied to the metals . It adds higher market appeal and unlocks colour variants. It also increases durability slightly
Main Weapons
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Max poly count for each
Handguns / Pistols: 500–1,500 faces each
Sniper rifles / Heavy guns: 2,500–5,000 faces each
SMGs / Rifles: 1,500–3,000 faces each
Optional detail parts (like magazine, scope, trigger): 50–200 faces each
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Customers
Player will be able to sell his guns/ Weapons after acquiring a laser engraver. Player can also sell guns illegally but has a chance of getting caught by the fbi/police officer.
Customers also need to be background checked before selling the guns to them. They also need to show ID. You scan the id and if they have an bad record or suspended gun license, or no license at all. You can reject the sale. If you dont reject sale police can fine you a massive amount depending what weapon you sell
Pistols also require 6 Month waiting period and proper paper work. Also they require the customer to have a pistol license to be able to sell to them
Special parts like holo sight and laser and sellable without license but suppressor need special licensing or hunting licensing
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Electrical system
How it works
Every in game hour that a machine is on/turned on It racks up electrical units. E.G. a drill press would rack up 5 units/Hour and lights 1-2 units per hour.
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