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Arrow game, LEController, Grid, SnakeLocs[0] - SnakeLocs[1], NEW,…
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A certain no of Snakes exist, when it becomes 0, its maybe success.
Do it when snake exits only.
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go up anim start
init
actually go up
go up end
board do we merge
Y
oh daaam
board stop chillin
board still stop chillin
board chillin
- 1 more item...
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play merge animation
init
merge item A
- 1 more item...
merge item B
- 1 more item...
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board chillin
Reorder
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any time a reorder happens, always update targets.
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if board not chillin, give up.
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or, we can speed things up...
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While a match is happening, if a new one comes in, it is put to limbo
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case 1, BB ends before C reaches Board
case 2, BB ends after C reaches Board
change the fail check to after they reach the actual placement, not when starting sending the C one. It should be WHEN it arrives at its position.
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when match happening, if we do an in between match... stuff breaks?