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Daunting Skirmish - Coggle Diagram
Daunting Skirmish
Maps/Sites/World
2031
Allies
US
UK
Australia
Axis
Russia
China
North Korea
Map types
Housing estate zones
Dense streets
Rooftops
Tight corridors
Industrial complex
Warehouses
Refineries
Ladders
Military sites
Radar towers
Missile silos
Military tents
Research facility
Labs
Tech areas
Large screens
A lot of glass
Underground subway
Trains
Benches
Pillars
Escalators
Site types
A site
Rations for healing
Ammo crates for restocking
Fuel stacks for certain emissary skills/abilities
Battery charging station for certain emissary skills/abilities
Medical equipment
Side's goal
CT
Defend supplies until rescue
T
Destroy supplies before extraction
B site
Government official
Data vault
Command centre
Side's goal
CT
Push out into B site for retrieval
T
Delay CT push until extraction
Gameplay/Mechanics
Movement
Wallrunning
Sliding
Dashing
Ziplines
Jump pads
Objectives
Supply defense
Supply destruction
Hostage raid
Hostage defense
Combat
Gunplay
Utility
Recon
Match
6 maps
+1 overtime
Each map played on CT and T side for complete fairness
Chosen bonuses
Cheaper util
Speed boost
Last enemy ping reveal
Economy
Team shared economy
Relies on trust
Heavy decision making required
Weigh the pros and cons before committing
Key Elements
Cooperation
Shared economy to force trust
Success requires trust and sacrifice
Win by helping and relying on team
Discipline
Must make decisions with limited resource
High pressure scenarios
Calm teamwork over impulsive play
Responsibility
High risk plays are punished if you fail
Must use money and utlity meaningfully
Must reposition, flank, etc with meaning
Ethicality
Moral boundaries
No torture
No chemical weapons
No civilians
No WMD
Respect for humanity
Each character has backstory and meaning
Sacrificing an emissary for a play is punished
Each emissary has utility that can be useful in any scenario
Players/people are valued highly, no matter skill level
Emissaries fight for reasons
No glorified brutality
Emmisaries
AL-N
Family tragedy
Seeking revenge
Vengeful and disciplined
Appearance
Slick black hair
6'3
Strong, but not jacked
Scars on hands and face
Skills
Flashes throws last twice as long
Turret and deployable camera
Faster reload
Area boost
Friendlies within 10m have boosted util
25% faster
25% stronger
25% longer
Enemies within 20m move -10% as fast
Dukh
Raised for war
Pure soldier
Relentless
Appearance
Long grey hair in braid
5'11
Absolutely jacked
Calluses on every inch of his hands
Almost black eyes
Ripped right ear
Skills
Breaks light doors by running through
Destroys enemy util by running into it
Knows when people are looking at him
Below 33% hp
Reduced flich
Better recoil control
Faster aiming
Krion Aurtaj
Teen hacker
Government owned
Cold and calculative
Appearance
Dirty blonde buzz cut
5'6
Extremely skinny
Extremely white skin
Glasses
Skills
Can bypass enemy tech
Scanners
Cameras
Sensors
Pause traps for short time
Last player ping doesn't work on him
Quieter footsteps
Economy
Team bank
Economy pool for all 5 players
Everyone draws from the same pool
Encourages trust
Prevents solo hoarding
Forces heavy decision making before rounds
Single player can only spend up to 33% of total team bank
keeps pool fair
Income
Round win reward
High reward
Round loss rewards
Low reward
Consecutive losses increases loss rewards
Performance bonus
Kill reward
Assist reward
Utility-use reward
Encourages using utility
Spending
Weapons
Pistols
SMGs
Rifles
Snipers
LMGs
Utility
Grenades
Drones
Turrets
Recon tools
Character specific items
Cheaper util bonus
-10% price on all weapons
-20% on all utility
Audio
Combat
Guns
Different primaries shots
Different secondaries shots
Silenced variants
Gunfire at different ranges
Reloading
Damage taken
Bullets
Explosives
Fire
Death sounds
Tech sounds
Utility
Grenade
Pin pull
Throw
Explosion
Deploying util
Turret
Turret deploy
Turret swivel
Turret fire
Drone
Drone deploy
Drone flight
Trap
Trap deploy
Trap detection
Movement
Footsteps per surface
Sliding
Wallrun
High-speed winds
Landing impact
Environment movement reply
Door opening/closing
Breakable objects
Ziplines
Jump pads