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GAMEPLAY APPROACH TO VIRTUAL DESIGN OF GENERAL ARRANGEMENT AND USER…
GAMEPLAY APPROACH TO VIRTUAL DESIGN OF GENERAL ARRANGEMENT AND
USER TESTING
The iterative operation model of the Proteus
virtual design and user-testing tool.
Proteus Workstation
Immersive visualization of design decisions
Immediate feedback from non-technical customer
Real time design updates from designer
Protesus Workstation
REQUIREMENTS FOR THE VIRTUAL
TOOL
The offering of new ‘experiences’ has considerably increased the complexity of passenger ships: the ships are nowadays comparable to floating cities including all the latest technology, in addition to being wrapped into an overall service concept optimized to attract passengers
GENERAL REQUIREMENTS AND
COMPETITIVE ADVANTAGE
User interface for fast prototyping and
concepting
Realistic full-scale immersive visualization of
design decisions
User interface for concept testing with potential
users
Efficient communication between various users and professionals, and robust data exchange between applications
TECHNICAL CONCERNS
The translation form an exact CAD model to a visually rich polygonal one is however, not as straightforward as it should.
unify the file types is to make the design understandable and editable by all stakeholders
programmers should be able to access the same files to add interactive features.
USER TESTING IN IMMERSIVE
ENVIRONMENTS
Physical environment issues
Evaluator issues.
User issues
Evaluation type issues
Miscellaneous issues.
USER AND OPERATOR INTERFACES
USER INTERFACE
OPERATOR INTERFACE
An editable deck plan
Create, move and scale objects, walls, and
rooms
Adjustable colours and texture mapping
Zoom in, zoom out, scroll the map
Switch the view between 2D and 3D
Appoint a task for the user
Record the player movement during the
test (coordinates and time)
Indication of the selection
Chat function for the dialogue with the
user
Navigation of the user in virtual space and interact with doors, objects and characters