Examples would be character designs for V and Johnny SIlverhand, environmental concepts for Night City streets, and detailed asset designs for gangs like he Aldecaldos and Wraiths. The art showcases various styles, including vibrant cityscrapes and detailed clothing and cybernetics, and often reveals early versions of characters and locations that differ from the final game. Character's aesthetic, with customized cybernetics, tattoos, and clothing, is a central theme in concept art. Environmental art depicts busy street scenes with a vibrant and colorful palette, a detail noted as a contrast to darker dystopian cityscapes.