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Knot Runner - Coggle Diagram
Knot Runner
Game Dynamics & Mechanics
Anchor System
Types
Solid
Weak
Dynamic
Thread System
Types
Friction (F)
Elasticity (K)
Length (L)
Tension (T)
Durability (D)
Weave Modes
Bridge
Ramp
Trampoline
Net
Reclaiming
Holding to spool thread back
Movement & Controls
Run
Slide
Wall-Run
Bounce
Environment & Hazards
Collapse Waves
Wind Shear Tunnels
Sparking cables
Falling debris
Resources & Progression
Spool capacity
Medal Targets
Time
Stability
Efficiency
Style
Material Quality
Auto-tension assist
Risk & Reward
Over-tension = shortcut vs snap
High-bounce chain vs Control loss
Reclaiming mid run to recycle thread
Anchor to dynamic crane
Goals
Short term
reach the safe zone before collapsing
Mid term
unlock an optimal line with minimal thread usage
Long term
Earn Medals
Information Hiding, Timers, Camera
Hidden Info
Weak anchors and surface crack will disturb
Timers
Visible timers
Blinking LEDs when the time gets over
Camera
2.5D side view
smart zooms out during big bounces
look-ahead in running direction
MDA: Why this is fun
Mechanics
Anchors
Threads Types
Reclaiming
Collapse Timers
Dynamics
On-the-fly route invention
Momentum puzzles
Calculated risk-taking
Speed-line discovery
Aesthetics
Creation
Challenge
Flow
Mastery as more tirals
Collapsing space (map design)