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2D Roguelike Shooter - Coggle Diagram
2D Roguelike Shooter
Upgrade System
Grid variation
Characters with unique grid shapes?
Item that boosts effects of specific tiles on the grid?
Modules
Large amount of unique modules
Focus on finding the most optimal assembly
High flexibility and freedom of customisation
Experimentation
Possibility for all builds to be powerful with proper optimisation
Freeplay mode for players to test out builds without restrictions
Gameplay
Core Loop
Variation
Optional objectives & tasks
Random events
Gameplay modifiers
Rare rooms/locations
Map Design
Exploration incentive
Hidden rooms/secrets
Interactive elements
Environmental hazards
Destructible objects/cover
Locations
Distinct visual differences
Area-specific gimmicks
Traps & modifiers
Unique upgrades
Combat Feel
Flow
Dodges/dashes
Emphasise importance of timing
Feedback
Visual/audio cues and responses
Power moments/satisfaction
Progression
Locations
Consecutive locations
Branching locations/multiple paths
Difficulty increase
Overall gradual curve
Spikes at bosses
Meta-progression
Unlockable weapons/modules
Cosmetics
Permanent upgrades
Enemies
Variety
Archetypes
Ranged
Melee
Support
Swarm
Bosses
End of level challenge
Randomly occurring "mini-bosses"
Design philosophy
Purpose on the battlefield
Synergies