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Fundamentals of Distance Education and Project Management - Coggle Diagram
Fundamentals of Distance Education and Project Management
Pedagogical Principles
Constructivism / Socioconstructivism.
Connectivism.
Meaningful interaction.
Inclusion & accessibility.
Quality management .
Adult learning (Knowles)
Technological mediation
Role of ICT
Foundation of virtual education.
Multiple interaction → forums, videoconferencing, AR/VR.
Personalization → analytics, AI, adaptive learning.
Inclusion → digital accessibility, captions, multi-device.
Ethical challenges
Digital Educator Competencies
Contextualized instructional design.
Technological competence (LMS, SCORM, security).
Digital communication competence (presence, feedback).
Learning analytics (data-informed decisions).
Ethics & critical reflection
Stages of Training Projects
Diagnosis → needs, learner profiles, resources.
Proposal → scope, goals, budget, risks.
Instructional design → activities, resources, accessibility.
Production → interactive materials, LMS setup, testing.
Implementation → onboarding, tutoring, monitoring.
Closure
Quality Management in E-Learning
Models & frameworks: ISO 9001, ISO/IEC 19796-1, Quality Matters.
Pre-assurance → pedagogical review, accessibility, usability.
Continuous monitoring → indicators, analytics, feedback.
Student & teacher voice → active participation in improvement.
External evaluation
Design & Implementation of E-Learning Systems
Accreditation & Regulation
Credibility and social relevance.
Alignment → mission & virtual modality.
Evaluation & traceability → authenticity, proctoring, data protection.
Accessibility & inclusion → international standards, adaptations.
Tech regulation → interoperability, cybersecurity (ISO/IEC 27001), sustainability.
Participatory governance
Curriculum Design & Digital Content
Competency-based → clear learning outcomes.
Modularity → progressive units, cognitive scaffolding.
Multimedia resources → video, audio, simulations, interactivity.
Accessibility → captions, contrasts, descriptions.
Assessment → formative + authentic (cases, projects, portfolios).
Usability & aesthetics
Resource Development & Management
Start: goals + learner profiles.
Pedagogical scripts → accessibility, metadata, SCORM/xAPI/LTI standards.
Production → videos, podcasts, simulations, AR/VR.
Quality assurance → technical & pedagogical review.
Ongoing management → analytics, feedback, updates.
Sustainability
Virtual Campus Organization
Governance → committees, coordination, quality & security policies.
Technology → LMS, video conferencing, repositories, APIs, proctoring.
Academics → virtual departments, coordinators, rubrics.
User support → help desk, tutoring, well-being, predictive analytics.
External projection
Institutional Change Models
Digital maturity → diagnosis by unit/faculty.
Kotter (8 steps) → urgency, coalition, vision, communication.
ADKAR → awareness, desire, knowledge, ability, reinforcement.
Agile methods (Scrum/Kanban) → short cycles, prototypes, feedback.
Impact metrics → learning, retention, equity, ROI.
Final goal