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Reika - Coggle Diagram
Reika
Ghost Capture & Energy Conversion
Acrivation Requirement
Player presses action key near ghost
Line of sight required
Harvester not at full cappacity ( max 3 souls)
Process
Ghost Harvester
Havester lock-on + channeling 3s (weak ghost) / 5-7s ( strong)
Interrupts on dammage (channel reset), capture fails
On success-> Ghost absorbed -> Soul Energy +1
Properities
Storage cap : 3 souls
Per-rune cost: 1 soul
AoE pull : none (single - target only)
Cooldown after fail : 1s
Output
If storage full(3) , cannot capture more
Shielded/boss ghosts : cannot be captured
Out of range/ blocked LOS -> lock on fails
Limitation
No capture if device is full
Certain elite/boss ghosts cannot be captured( reauire weakening first)
Caputre fails if out of range or line of sight blocked
Crystal Purification & Clues
Activiation Requirement
Palyer targets a corrupted crystal with the Harvester
At least 2 soul energies stored in device
Process
Harvester drains black mist around the crystal
Drain time : 2s(small)/ 3s(medium) / 4s(large)
Crystal glows progressively brighter during drain
2 Soul Energies consumed at completion
Properities
Each crystal can be purifed once (20s cooldown before reset)
If Reika is hit mid-drain, progress is paused
No partial refund if interrupted
Output
Small Crystal -> Healing Item
Large Crystal -> Story Cutscene or Boss Hint
Medium Crystal -> Map Fragment
Limitation
If <2 Soul Energies, purification fails
Crystal reverts to corrupted state after 30s
Cannot carry more than one map fragment from the same crystal
Enemy Weakening & Puzzle Solving
Activation Requirement
Certain ghost-type enemies immun to normal attacks
Ghost flames block doors or paths
Player must have Harvester equipped and energy available
Process
Enemy : Channel Harvester for 3-5s to drain spectral shield
Puzzle : Use Harvester to absorb ghost flames one by one
If device storage is full when targeting flames -> flame converts into Spectral
Properties
Weaken window : 2s ( normal enemy), 1s (elite enemy)
Shield regenerates after 8s if not destroyed
Flame cost: 1 stored soul per flame (unless converting into key)
Max 1 Spectral Key held at a time
Output
Enemy: shield removed -> can be finished with blade/tool
puzzle: path cleared (flames absorbed) Or Hidden room unlocked (key used)
Limitation
Boss enemies only staggered, never fully drained
Mutiple enemies can interrupt channel
No effect if Harvester has 0 energy stored