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Blackout Cruise - Coggle Diagram
Blackout Cruise
Objects
Invisibility Cloak
Visibility
Naked eye/camera invisible
Intense light -> 2s after-image
Wet 6s on 2s water/oil (silhouette 50%)
Move/Noise
Speed -15%
Metal floor 0.25s footstep window; sprint +15 Susp/s within 3m
Energy
Sprint -6/s
Inactive 5s +5/s
Walk -3/s
0 -> Cooldown 8s
Sedative Dart Pen
Ballistics
Range 6m (<4m headshot)
55 m/s
~ 20 dB
sleep 180-240 s
Unlock
Pin 1.8-2.2s
Disc 2.2-2.6s
Electronic 2.8-3.2s
Fire/Lock
Hold safety 0.4s
Lock contact 2.0s
Tap fire
Rist
3x lock fail -> Overheat 8s; reverberant indoor fire
<5m -> +5 Susp
Smart Glasses
Battery
Eavesdrop 4/min
Analysis 6/min
Navigation 2/min
Translate 5/min
Key Ranges
Eavesdrop 12-15 m
Beam 30°; through wall SNR -40%
Inputs
RMB (aim)
Tab (toggle)
Q(1.5s)
Risk
Metal detector/jammer < 4m for > 1s -> Suspicion +10
System Variables
Sensors & Light
Light LV3+: cloak silhouette +20%
Cameras: pan 40°/s; sweet spots (Smart glasses' navigation)
Guard FOV 65° / Inspect 35°
Constraints & Synergy
No Flight / Non-lethal only
Synergy
Glasses 'Blind Spot' + Pen Backshot +20%
Cloak position fixed state -30%
Suspicion 0-100
Up
Sound
Visual
Electronic cues
Down
No accident for 5s -> -6/s
Step
Unaware (0-19)
Suspicious (20-59)
Alerted (60-89)
Detected (90-100)
Purpose / Trigger
Fail
Suspicion > 90 for 10s
Ally down > 10s
Resources 0 & no supply 60s
Win
Rescue all
Bridge access
Course set
Core Gameplay Loop
Observe (smart glasses: eavesdrop and analysis)
Plan (Navigation route)
Approach (With invisibility cloak)
Interact
Feedback (HUD ping)
New Goal (updates goals)