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Dark Ritual - Coggle Diagram
Dark Ritual
Special Rules
Magic Resistance
LOS
Obscured
Clear Vision
Ethereal
Armor Penetration
Armor Bane
Multi-Damage
Flaming Attacks
Strike First
Strike Last
Magical Attacks
Open Ground
Cleave
Movement
Move
Sprint
Hold
Disengage
Spell Types
Enhancement
Hex
Magic Missile
Magical Vortex
Strategy
Interactions
Enhance
Assist
Saving Rolls
Regeneration
Armor Saves
Ward Saves
Weapons & Items
Armor
Light -1
Heavy -3
Full Plate -4
Shield -1
Medium -2
Weapons
Hand Weapon
Great Weapon +2S
Spear +1"
Bow 24"
Cross Bow 24"
Handgun 12"
Throwing Weapon 8"
Magic Items
Magic Weapons
Magic Armor
Talismans
Arcane Items
Potions
Magic
Conjure Mana
Select Spell
Select Target
Roll Power Dice
Carry out Spell
Roll for Miscast
Shooting
Select Weapon
Designate Targets
Determine Range
Roll to Hit
Armor Save
Ward Save / Regeneration
Damage Markers
Shooting Modifiers
Long Range
Close Range
Cover
Height Advantage
Move and Shoot
Hold and Fire
Combat
Determine who can Fight
Determine Initiative
Select Weapon
Roll to Hit
Armor Save
Ward Save / Regeneration
Damage Markers
Fighting Modifiers
Strength
Weapon Skill
Turns
Hero Players
All Phases
Villains
All Phases