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Video Game Project: Holmes - Coggle Diagram
Video Game Project: Holmes
Gameplay
Camera
Fixed Angles
Behind the back
Controls
Tank
Have to turn manually
Turn like driving a car
Fluid
Automatically turns
Snap turns
Loop
Character is murdered
Investigate murder
Custom Events based on story
Computer Hacking
Places story in anything beyond 1980's
Ancient Puzzle Solving
RE1 Mansion-esque ancient puzzles
Globe Trotting
Go to multiple locations in a Campaign
Story
Separated by Cases
Do not link to one another
Follow some Conan Arthur Doyle stories
Create Unique stories
New Timeline
New point in time
1980's
Allows for close-to modern tech
1950's
Close to Doyle Continuity
Allows for new Continuity
Post-War crimefighting
Simplified L.A. Noire
2000's
Allows for Modern Tech
Added Gameplay opportunities
Visuals
PlayStation One Aesthetic
Low-Poly
Semi-Haunted
Not Jumpscare Horror
Make the player uneasy