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e-learning program design, Project Management in E-learning - Coggle…
e-learning program design
Origins and Paradigms of E-learning
1.1 Transition from Distance Education to E-learning
→ Understand that it was not just digitizing books, but changing how we teach, learn, and assess.
→ Recognize how students now set their own pace and receive faster feedback.
→ Identify the new role of teachers: more mentors and facilitators than transmitters.
→ Value the personalization of learning through technology.
1.2 Emerging Paradigms in Education
→ Explore how constructivism, connectivism, and situated learning shape e-learning.
→ Understand that learning is now more active, social, and connected.
→ See how technology allows collaboration, networks, and real-world applications.
1.3 Impact of Technology on Educational Models
→ Identify how digital tools transform classrooms into hybrid or fully online environments.
→ Recognize the rise of mobile learning and microlearning.
→ Value inclusivity and accessibility as essential pillars of modern education.
Instructional Design and the Role of the Tutor
3.1 Pedagogical Models
→ Constructivism: learners are protagonists, learning by doing and reflecting.
→ Connectivism: learning means connecting networks of people, information, and resources.
→ Situated learning: learning works best in real or simulated contexts.
→ Tutor: does not lecture, but guides and links ideas with prior experiences.
3.2 Needs Analysis and Learner Profile
→ Identify organizational needs and areas for improvement.
→ Techniques: surveys, interviews, data analysis.
→ Learner profile: age, motivation, learning style, digital skills.
→ Support: tutorials, guides, resources for those who need extra help.
3.3 Collaborative Activities and Social Learning
→ Teamwork: clear roles and shared deliverables.
→ Tools: wikis, forums, collaborative documents.
→ Gamification: group missions, team challenges.
→ Social spaces: study circles, debates, knowledge walls.
3.4 Role and Competencies of the Online Tutor
→ Designer of interactions: plans activities and assessments.
→ Facilitator: asks questions, guides, and provides feedback.
→ Monitor: tracks participation and identifies at-risk learners.
→ Community manager: motivates, solves conflicts, celebrates achievements.
3.5 Synchronous and Asynchronous Tools
→ Synchronous (real-time): videoconferences, chats, online whiteboards.
→ Asynchronous (at your own pace): forums, blogs, emails, recorded videos.
→ Combination: real-time for debates + asynchronous for reflection.
Quality Standards and Technical Structure of E-learning
4.1 International Standards for Digital Content Design
→ Know SCORM: use and track content across LMSs.
→ Discover xAPI: track learning beyond LMS (apps, simulations, networks).
→ Value WCAG: accessibility for all learners.
→ Explore IMS (LTI, QTI, Content Packaging): tool and test integration across platforms.
→ Recognize that standards are not only technical but also ensure equity and global access.
→ Understand why standards ensure compatibility, accessibility, and quality.
4.2 Reusable Content Structure and SCORM
→ Understand learning objects: modular, reusable learning units.
→ Learn how SCORM packages content with metadata and clear organization.
→ See how SCORM tracks progress: time, completion, results.
→ Recognize modular content enables updates without rebuilding everything.
→ Value collaboration and material sharing between institutions.
→ Consider challenges: pedagogical coherence and updating standards.
4.3 Languages and Formats for Content Exchange (XML, HTML5)
→ XML: organizes data, metadata, and packages (SCORM, IMS).
→ HTML5: builds interactive, accessible, mobile-friendly content.
→ Understand how HTML5 replaced Flash, making e-learning safer and smoother.
→ XML + HTML5: create structured, reusable, and engaging courses.
→ Value their role in accessibility, sustainability, and innovation.
4.4 Procedures for Technical Validation of Materials
→ Test compatibility across platforms, browsers, devices.
→ Check LMS integration: upload, navigation, tracking progress.
→ Validate accessibility: captions, contrast, alt text, keyboard navigation.
→ Assess usability: clear navigation, functional buttons, simple instructions.
→ Ensure robustness: no broken links, damaged files, or loading errors.
→ Recognize that validation ensures inclusive, frustration-free learning experiences.
4.5 Development Process for Standard-aligned Content
→ Plan from the start which standards to apply (SCORM, xAPI, WCAG, IMS).
→ Design modular, coherent content with style guides and templates.
→ Create multimedia with accessibility and compatibility best practices.
→ Package and validate materials in testing environments.
→ Implement and monitor real use in the LMS with data and feedback.
→ Keep contents updated and continuously improved.
Project Management in E-learning
2.1 Project Management Methodology
→ Know the phases of a project: diagnosis → design → development → implementation → closing.
→ Learn to use schedules and timelines for clear task organization.
→ Define scope: what is to be achieved and the limits of the project.
2.2 Roles and Competencies of the Team
→ Instructional designer: creates clear and engaging content.
→ Multimedia developer: animates, edits, and brings materials to life.
→ UX specialist: ensures the platform is user-friendly.
→ Data analyst: interprets results and suggests improvements.
→ Virtual tutor: motivates, guides, and answers questions.
→ Project manager: coordinates the team and manages time/costs.
2.3 Budget and Feasibility
→ Budget includes salaries, licenses, platforms, support.
→ ROI (return on investment): analyze if it is worth it economically.
→ Feasibility: check if the project can be sustained over time.
2.4 Legal Aspects
→ Data protection: safeguard participant information.
→ Intellectual property: respect copyright.
→ Licensing: proprietary, open-source, or SaaS software.
→ Local regulations: comply with online education laws in each country.
2.5 Marketing and Communication
→ Buyer persona: define target audience.
→ Strategies: social media, blogs, webinars, email campaigns.
→ Partnerships: with companies, schools, associations.
→ Continuous communication: keep learners motivated.
→ Crisis communication: have a plan for emergencies or technical issues.