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Technology use in education - Coggle Diagram
Technology use in education
e-learning
Coursera
edX
Udemy
Innovative Tool
Gamification Platforms
Kahoot!, Quizizz, ClassDojo
3D Printing
Ultimaker, MakerBot
Virtual Reality (VR) and Augmented Reality (AR)
zSpace for interactive 3D anatomy lessons
Interactive Whiteboards
SMART Board, Promethean ActivPanel
Assessment
Online Quizzing and Testing Platforms
Google Forms for quick surveys and quizzes
E-Portfolios
Google Sites
Rubric-Based Grading Software
Streamline grading with pre-defined rubrics
Personalized Learning
Individualized learning paths within Canvas or Moodle
Offer personalized feedback, answer questions, guide learning
Track progress, attendance, and academic history for holistic learner view