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Escaping granny's house, You start in a lobby type screen with a play…
Escaping granny's house
Go down the stairs. BG change to stairs. Player animates (glides) down the stairs. BG change to bottom of stairs. Thumping sound and door opening sound play. Granny comes close (appears from the dark). Character says "Oh no Granny is here, what will I do!" Options appear.
Option 1: Run into the basement. Character glide down basement stairs. BG change to basement. Thumping sounds. Character says "I can still hear Granny, this is not over yet." "Choose an option quick so I can escape." Options appear.
Option 1a: Go into the garage. BG change to garage. Your character glides to the garage and is placed next to the car. Character says "Well...here I am." Character asks "What should I do, hide in this bucket of bolts or attempt to fix it and escape? (Fix to fix the car or hide to hide in the car)"
Option 1aa: Fix the car. Character says "Lets fix this heap of junk. "The character moves towards the car and pulls out a spanner. Makes some sort of fixing noise. Character says "Whoa that was hard work, lets see if it starts." Car starting sound plays. Character says "Yes it works!, Time to leave this horrible place." Play car door sound and car start and drive away sound. Victory sound plays. Show screen that says "You escaped (Happy ending #1)"
Option 1bb: Hide in the car. Character glides to car then disappears into the car. Car door opening sound. Granny glides towards and disappears into the car. Car door open sound. Scream sound. Show a screen that says "granny found you". Show the "wasted" screen with sound.
Option 1b: Hide in the Sauna. Character glides to the sauna. BG change to sauna. Thumping sound of granny. Character says "oh no granny is outside, Quickley! Dodge Granny's flying bats to escape." Bg change to sauna wood. Sound plays "round one fight." Character turns into a red dot and has to cross 3 rows of moving bats. You have three lives in the game.
Ending one from minigame: When character touches the door play victory sound. Change BG to "You dodged Granny's bats and escaped while she was not looking (Happy ending #2)
Ending two from minigame: When characters' lives are zero. Change BG to "Granny hit you with the bat one to many times." Show "wasted" screen with sound effect.
Option 2: Go into the kitchen. Character says, "I might get a snack while I'm there." Character glides to kitchen entrance. BG change to kitchen. Character glides to spot in kitchen. Jaws theme starts to play. Animation of granny getting closer to you on the beat of the theme. Then when really close play a stab sound and show a jumps care and then "granny found you eating a snack. Show "wasted" screen with sound.
Stay up stairs. Player glides towards the bedroom door. BG change to stair well area. Player is faced with 2 options
Option 1: Go into the attic. Teleports you to the mannequin room. BG change to mannequin room. If player clicks on the mannequin, cut scene plays. Character says I can hide behind the mannequin and escape while Granny still thinks the mannequin is me! Character says I know what I can do to escape... Granny enters and starts stabbing the Mannequin. Kai runs to the door and plays a car impression sound. Screen says You escaped (Secret ending). If there is no secret ending player is displayed with 2 options.
Option 1a: Go to the jail. Character glides to the jail. BG change to jail. Thumping sound. Character says "Granny is near..." Character asks "What should I do, pick up the tranquilizer or hide in the jail cell? ("Up" to pickup the tranquilizer or "Hide jail" to hide in the jail cell)" Text box appears
1aa: Pick up the tranquilizer. Character picks up tranquilizer. Character says "Now we wait for granny" Footsteps and door creaking sound play. Granny enters the room. Character says "Time to say goodbye". Doc stim siege sound effect plays. Character shoots granny with the tranquilizer. Granny falls to the ground. Victory sound plays. Screen shows "You knocked granny out and escaped while she was down (Happy ending #3)."
1bb: Hide in the jail cell. Character says "This is going to feel like I'm an inmate." Character goes into the jail cell. Thumping sound. Granny enters and walks towards character. Character says "Granny please have mercy!". Stab sound. Show screen that says "Granny found you hiding in the jail cell" Show wasted screen with sound.
1b: Go to the nursery. Character says "I thought I was too old for this." Character glides to nursery. BG change to nursery. Cut scene plays. Thumping noises. Character says "Oh no... Granny knows where I am!" Door screaking sound. Granny rushes at you. Stab sound plays. Play jumpscare. Show screen that says "Granny found you singing nursery rhymes." Show wasted screen with sound.
Option 2: Go to the bathroom. Character says, "I really need to go to the toilet." Character glides to the bathroom. BG change to bathroom. Thumping sounds. Character says, "I should have held it." Granny enters. Granny rushes at you. Show jumpscare with sound. Stab sound. Show "wasted" screen with sound. Show screen that says "Granny found you on the toilet."
You start in a lobby type screen with a play button and menu for controls. When you spawn in you start in the starting bedroom.
When you click play Show an objective screen that says "Your objective is to escape the house or knock granny out. Hint: There are secret endings
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