Please enable JavaScript.
Coggle requires JavaScript to display documents.
Cognitive Empathy Process & Pedagogy, Imagination and Simulation,…
-
-
-
-
Perspective-Taking
-
-
Leslie, Friedman & German (2004) - understanding the beliefs and desires of others, then connecting these to states of reality
-
Reflective Writing and Discussion (After)
- identifying emotions and their origins (self and other)
- identifying beliefs and motivations of player-character
Recording Experience (During)
- Journalling emotions in play
- Journalling interpretations in play
Framing Play (Before)
- instructing play as self
- instructing play as other
-
Miall & Kuiken (2002) - Striking features in the texts evoke narrative and aesthetic emotions; these are linked to personal experiences (memories), and used to reflect upon oneself.
Koopman & Hakemulder (2015) - "[the] time to let empathy emerge to its full extent...stillness is an empty space or time that is created as a result of reading processes: the slowing down of readers’ perceptions of the fictional world..." (p.101)
Marathe & Sen (2021) "a conscious, purposeful action of revisiting an event to understand it in greater depths and gain insights from it for further learning" (p. 567) "the reflection in this category [RWE] possesses the skill to look at the event from the other person's 'why'" and visualise the emotion experienced by others in the same event (p. 570).
-
-
-
-
-
Frith & Frith (2005) - Theorising and understanding others' beliefs and desires, and the relationship between them and reality, thereby understanding their behaviour.
Leslie, Friedman & German (2004) - "permit, promote and direct attention to these states [belief, desire & pretend]" (p. 531)
-