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Participant 2 - Coggle Diagram
Participant 2
Negative themes
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Confounding variables
"Slightly concerned that probably some, say, I'll not say disability, like some difficulties with say if you do so if you go to the gym a lot versus you don't do gym at all like you can't handle like three kilogram bags so how do you do this pumping balloon for a long period. If you have inflammation say
"with your joints or the fingers, like you find it kind of struggling when doing this task, a spacebar"
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Immersion
"So personally I don't see any difference between say, sitting in front of a laptop doing a task and, like, doing a VR task, but, yeah I'm picky. I am a bit mean on this"
Responding to question if VR experience could have been more immersive - ""Yeah sometimes, to some degree yes" "Um I mean generally"
Practice
"Process probably you can I'd have more trials at first like practice to a participant familiar with decision making like hard one easy one"
"Yeah in both trials (EEFRT and VR) the very first time I am a bit confused like how should I like choose difficulties"
Storyline simplicity
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"It takes more mental effort to understand everything. Definitely you can have some little CG's if it's possible"
"like probably you and a friend in the room say like your friend says pick up a pen. If you can do that like successfully and accurately that means yeah you're good with VR controllers"
Responding to question whether he would make the storyline less complicated and have smaller but easier parts like picking up a pen and doing something with it - "Yeah something like that also brings disturbing variables" "Yeah coherent"
Feedback
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In response to question whether cartoons for explanation would be good as well: "Yeah something like that"
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Positive themes
Experience
"Like generally, I don't feel any, like, discomfort, any, say, I can't get used to it"
"Like um of course uh I can have some experience that not easy to achieve in like real reality like pumping blowing balloons things like that"
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