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Doki Jam Project Theme: Chain Reactions, Inspiration, Source Video -…
Doki Jam Project Theme: Chain Reactions
Ideas
Changing a part of a Chain reaction
Altering Reality in Platformer Levels
Decap Attack-esque idea (no Gore)
Testing multiple chain reaction events to avoid catastrophe
Engines
Simple 2D HTML Engine
Requires Engine Development
https://www.youtube.com/watch?v=VLpjfr7mgT0&list=PL9ZqDLjDY8PnEdPILwGwhi63r7eWot2TP
Godot (Web)
Requires Patience
GDevelop
Simple Coding Environment
microstudio
Requires Learning
Needs
Cross-Scene Save Data (If in Mainstay Engine)
Web Consistent Data
2D Platformer Controls
480p Minimum Runtime resolution
60 FRAMES PER SECOND!!!!
Simple Gameplay
Requirements
MUST HAVE DOKI (Part of Rules)
Export to HTML
Done by Mid August
Follows Rules
Mechanics
Change next level by fiddling with first
Modifiable Objects
Ending changeable with enough fiddling with levels
Acceleration
Long Length Levels
3 Levels?
One single level
Change things before the timer expires and the chain of events occur
Inspiration
Twelve Minutes
Breaking a Chain of events
60 Seconds
Got a minute to do things before the chain begins
Vectorman
2D Platforming
Escape Rooms
Solve Puzzles
Visual Novels
Storytelling Method
Source Video
https://www.youtube.com/watch?v=8Mvl1Kdd9q0