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Coleman's Classroom Technology - Coggle Diagram
Coleman's Classroom Technology
Students' Current Uses
Chromebooks
iPads/tablets, Apple Watches, cell phones
Home computers/laptops
Online sites and social media
Video or Computer Gaming
Non-Negotiables
Safe
Student-Centerred
Beneficial to Learning
Advances Technological Understanding
Accessible for ALL students
Replicable
Building Technology Expectations/Culture
Mangeable
How did I enjoy technology?
Movies/Videos
Interactive
Creative Opportunities
Above and beyond curriculum
Using Tech to Increase Efficacy and Efficiency
Instant Grading
Designed reusable rubrics for digital activities, especially science standards
Student-created examples to use in the future
Products to share with parents to prove student scores
Easy-to-edit tools to utilize multiple years in multiple way
Tech tools are easy to share with students who are absent
Using Technology Beyond Enhancing Student Learning
Teach Technology Standards
Students Create Shareable Products used for Assessment
Created products to use as proof of student work
Differentiate grades beyond summative assessments
Resources
Wakelet
Coggle
Grants
Google Classroom/Suite
STEAM Technology Money
New Science Curriculum's online platform
iXL, Prodigy, free websites
Robots in STEAM lab