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INTRODUCTION TO E-LEARNING - Coggle Diagram
INTRODUCTION TO E-LEARNING
: Fundamentals of E-Learning
Pedagogical Principles
• Student autonomy (I learn at my own pace)
• Interaction & collaboration (the community encourages)
• Adaptability (different styles and levels)
• Feedback & continuous assessment
• Clear design (everything organized and easy)
• Motivation & engagement (with gamification, narrative, etc.)
• Authentic assessment (I apply it in real-life situations)
History / Evolution
• 1960s–1970s: Computer-Assisted Instruction
• 1980s: CD-ROMs and Self-Paced Study
• 1990s: Internet + Early Platforms
• 2000s: MOZ (Coursera, edX, etc.)
• 2010s: LMS + AI + VR
• 2020s+: COVID-19, Gamification, and Analytics
Comparison of Modalities
• Online vs. in-person
• Flexibility vs. structure
• Digital vs. physical resources
• Autonomy vs. direct guidance
• Blended learning (blended)
Advantages & Challenges
Advantages:
• Accessibility and Flexibility
• Personalization and Variety of Resources
• Reduced Costs
Educational Modalities
• In-Person
• Blended (blended)
• Online
• Virtual (VR, avatars)
• E-Learning (LMS, MOOCs)
Definition & Evolution
• E-learning = ICT + flexible learning
• From the 1960s–1970s (CAI) → Internet + LMS + MOOCs
• Today: AI, VR, interaction, and personalization
: Instructional Design in eLearning
Accessible Content
• Use hierarchical headings, alternative text, subheadings, and legible fonts.
• Offer PDFs, semantic HTML structures, and usability tests.
Participatory Activities
• Discussions: online, for collaborative thinking.
• Collaborative work: team projects.
• Formative assessments: quizzes, self-assessments.
• Interactive technologies: surveys, whiteboards, and voting.
Clear and Measurable Objectives
• Clarity: what you are going to learn, no fuss.
• Measurable: with verbs like identify, analyze, design so you can demonstrate it.
Adaptive Design for Learning Styles
• Varied multimedia: text, audio, video, and graphics.
• Route options based on preferences (visual, kinesthetic, etc.).
• Self-personalized feedback: the teacher supports you directly.
(Learner-centered: personalization and adaptability) (elearninginsights.com, The Insurance Universe)
Learner-Centered Principles
• Personalization: paths and content just for you.
• Active participation: forums, discussions, group work.
• Continuous feedback: frequent comments and tests.
• Accessibility: subtitles, alternative text, readable styles.
• Motivation: gamification, goals, rewards.
Usability Evaluation
• Define usability criteria: navigation, reading, accessibility, speed.
• Conduct user tests, collect feedback, and measure time and errors.
• Review accessibility (WCAG), continuously improve.
(UX and UDL Best Practices) (Reddit
: Educational Technologies in E-Learning
Multimedia & Interactive Resources
• Benefits: Greater engagement, understanding, and immediate feedback.
• Examples: Videos, infographics, simulations, games, VR/AR, interactive maps, virtual labs, programming environments.
Virtual Reality (VR) and Augmented Reality (AR)
VR: Immersive simulations (medical, technical, virtual tours of museums/spaces, collaborative training, and soft skills)
AR:Info overlays on the environment Step-by-step manuals Language apps with live translation Mobile chemistry/biology labs Enriched experiences in printed materials
E-Learning Communication
Synchronous (Live): Videoconferences (Zoom, Teams), live chat, webinar.
Asynchronous (On Your Time): Discussion Forums, Email, blogs, wikis.
Educational Social Media
• Communication and collaboration (FB/LinkedIn groups)
• Resource sharing (links, videos, infographics)
• Open debates and discussions
• Quick assessments (polls)
• Content creation (blogs, multimedia content)
• Guest speakers and experts
• Digital skills development
• Metrics: tracking participation and engagement
E-Learning Platforms
• Content management: upload and organize videos, documents, quizzes.
• Interaction and communication: forums, chats, email, to build a community.
• Assessment and follow-up: exams, assignments, and progress tracking.
• Feedback and grading: quick and easy online feedback.
• Personalization: AI adapts content to each individual.
• Mobile access: I learn from my phone whenever I want.
• Reports and analytics: progress data to guide the instructor.
• Security and privacy: they comply with GDPR, HIPAA, and other standards.
• External integration: they connect with Zoom, CMS, etc.
• Scalability: they work whether you have 10 or 10,000
Interactive Content Creation
• Define clear objectives
• Multimedia
Virtual Pedagogical Tools
Collaboration and Cooperative Learning Techniques
• Assigned groups: formation of teams with diverse roles.
• Collaborative projects: joint work with accountability.
• Forums: structured or open discussions.
• Wikis: co-creation of content.
• Video groups: virtual meetings for discussions and presentations.
• Resource sharing: common repository of links and files.
• Group tasks: team problem-solving.
• Peer assessment: feedback between colleagues.
• Teacher moderation: providing guidance and answering questions.
• Group reflection: what went well or poorly, and how to improve.
Continuous Progress Assessment
• Formative: short quizzes, immediate feedback.
• Online discussions: assess contributions and response skills.
• Team projects: assess product and collaboration.
• Digital portfolios: longitudinal student monitoring.
• Self-assessment: personal reflection on learning.
• Peer review: constructive criticism among students.
• Assessment technology: simulations and quizzes with AI.
• Satisfaction surveys: course improvements.
• LMS (Moodle, Canvas, etc.): content, activity submission, forums, grading, tracking.
• Videoconferencing (Zoom, Teams): live classes, tutorials, presentations.
• Discussion forums: asynchronous debates that encourage reflection.
• Email and chat (Slack, WhatsApp): formal vs. informal communication.
• Document collaboration (Google Workspace, Office 365): real-time teamwork.
• Educational social networks (Facebook, LinkedIn): community and additional resources.
• Assessment tools (Turnitin, automated assessments).
• Blogs and wikis: creation and collaboration of shared content.
Authentic and Meaningful Assessments
• Real-life cases: solving real-world problems.
• Practical projects: reports, prototypes, campaigns.
• Case studies: decision-making based on real-life contexts.
• Interactive simulations: applying knowledge in simulated environments.
• Portfolios: accumulated evidence of learning.
Simulations and Educational Games
• Benefits: active participation, motivation, immediate feedback, real-world practice.
• Strategies:
o Define clear objectives.
o Choose the right tool.
o Integrate into the curriculum.
o Give clear instructions.
o Ensure meaningful feedback.
o Facilitate post-game debriefing.
o Evaluate results and learning.