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Design Thinking In Depth - Coggle Diagram
Design Thinking In Depth
Stage 1: EMPATHISE
WHAT is empathise stage?
the way people do things and why they do it,
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their physical and emotional needs,
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how they think about things,
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WHY empathise?
Empathy experiences are important because they help us get beyond our assumptions by putting ourselves in the shoes of the people we are designing for.
HOW to empathise?
Technique 1: OBSERVING
STEP 1:
Observing is listening with your eyes. Practise how to listen with your eyes to find out what people value and care about.
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Stage 2: DEFINE
is about bringing clarity and focus to the design space, by defining the challenge you are taking on, based on what you have learnt about your target user and about the context.
WHY DEFINE
is critical to the design process because it results in the POV: the explicit expression of the problem you are striving to address. The POV defines the right challenge to address, based on your new understanding of the target user and the problem space.
HOW TO DEFINE:
A good POV is one that:
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Specific, not broad. Crafting a narrowly focused problem statement tends to yield solutions that are greater quantity and higher quality when you are generating ideas
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STEP 4:PROTOTYPE
is getting ideas and explorations our of your head and into the physical world. Prototypes are most successful when people (the design team, the target user etc) can experience and interact with them. What you learn from those interactions can help drive deeper empathy, as well as shape successful solutions.
Early stage: There is only a wireframe for the app prototype.
Later stage: The app prototype is refined to be functional and visually appealing.
HOW to prototype?
WHY PROTOYPE
To fail quickly and cheaply. Committing as few resources as possible to each idea means less time and money invested up front.
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To manage the solution-building process. Identifying a variable also encourages you to break a large problem down into smaller, testable chunks.
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To test possibilities. Staying low-res allows you to pursue many different ideas without committing to a direction too early on.
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To start a conversation. Your interactions with users are often ten times richer when centered around a conversation piece. A prototype is an opportunity to have another, directed conversation with a user.
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To communicate. If a picture is worth a thousand words, a prototype is worth a thousand pictures.
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Start building. Even if you aren’t sure what you’re doing, the act of picking up some materials will be enough to keep you going.
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Don’t spend too long on one prototype. Let go before you find yourself being too emotionally attached to any one prototype.
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Identify a variable. Identify what’s being tested with each prototype. A prototype should answer a particular question when tested.
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Build with the user in mind. What do you hope to test with the user? What sorts of behaviour do you expect? Asking these questions may help focus your prototyping and help you receive meaningful feedback in the testing stage.
Stage 5: TEST
is the chance to get feedback on your solutions, refine solutions to make them better, and continue to learn about your target users.
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