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Technology in Diarthron, Space Travel, Communication, Biotechnology, Beta…
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Space Travel
Ship Systems
Besides armor, other ship systems have 10 mega hit points, and if brought to 0, will be disabled for at least 1 round of combat until repaired.
Repairing a ship's system requires the right class expertise and must be completed in 1 action with concentration.
Completing the Repair action without expertise rolls a D4, on a 1 the action fails.
Engines
-Allows the ship to move within normal/sub-dimension space.
-Must be repaired by an artificer.
Life Support
-Heated oxygenated plant life that keeps a small atmosphere around the ship.
-Must be repaired by a botanist or a druid. (Botanist = bonus action)
Grappling Spear
-Allows the ship to attempt to grapple another ship and pull it closer. (Contesting STR./DEX. saving throw)
-Upon grappling, the two ships are brought close enough to each other for boarding.
-Must be repaired by artificers or barbarians.
Broadside Anchors
-Once two ships are adjacent, broadside anchors can be used to hold the ships together.
Once attached, the ships may not come apart unless the anchors are released, or the BA system is disabled.
-Must be repaired by artificers or rogues.
Ship Armor
-For each 20 mega hit points of damage taken, roll a D6. on a Nat 1, lower the ship's AC by 1(Min.=12).
-Any crew member can take an action to repair the ship's armor by 1 AC(Only once per combat round, up to the ship's AC limit).
Ship Weapons
-Each weapon type on the ship has it's own system that can be independantly disabled and repaired.
-Must be repaired by rogues or artificers(Munitions expert = bonus action).
Orders:
When combat on the ship begins, players roll initiative as normal, while enemy ships act on 1 turn.
Players have a list of Captain's Order's to choose from for their turn in combat.
Each crew member has "Expertise" in several orders. Players can choose any of the following orders to do, but they must roll for success to the action's save DC. Experience with a ship action means they receive a bonus to their roll, often granting success.
Light-Thrust Engines
Light-Thrust travel is the base speed of travel used when going places that do not have Leap-Anchors. Light-thrust engines go the speed of light, and it takes on average 4 light-weeks to reach the closest star system.
Leap-Anchors and the Sub-Dimension
Leap-Anchors are pieces of technology used to access the Sub-Dimension.
The Sub-Dimension is [12] times more compact than the Outer-Dimension.
(4 light-weeks translates to 2.5 days travel)
The dimension appears as a near-empty void filled with an ultra-violet haze with occasional auroras of magenta, crimson, and teal.
Public leap anchors in the sub-Dimension appear as small pin-pricks of light with no discernable distance, navigated only by the knowledge of which anchors appear in which directions according to your entry point. Advanced sailors know these anchors well.
Private leap anchors are very expensive and uncommon, but they are typically used in high government positions and still able to be located in normal space due to the positions of blue stars.
Floralodge Engines
Floralodge travel is the slowest form of inter-system travel. It is mainly used for slow thrust flight in gravity fields or around space stations, or as a backup system if a ship ever runs out of power on it's journey and becomes stranded.
Ships can travel at light-speed with these engines in short spurts, but it depletes the engine's reserves and becomes nearly useless until charged again.
Floralodge engines make use of the Xīshōu plant's unique ability to magnify and completely absorb light from far-off sources and convert it into usable energy.
This process is slow, and it can take weeks to build up enough energy to begin travel again.
Communication
Inter-Planet Communications
Large arrays powered and manned by magic users creates the ability to talk long-distance, but only to places with heavy infrastructure.
Sending Stones
Gems magically attuned to a pair that allow users to communicate between the two so long as they are within range.
Range - Within gravitation pull of a blue star(solar system-wide).
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Beta Branch Differences
Betans have solar tech as well, but not leap tech. As such, and with more spread out systems, it has become necessary for Recharge Stations to pop up between long distance routes. These stations are a hub for cultural exchange, and mark a major difference in how travel is viewed for people in the Beta Branch.
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