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Goal-based Agents & Pathfinding, Reflex-based Decision Making,…
Goal-based Agents & Pathfinding
Goal-based Agents
Characteristics of Goal-based Agents
Goal Achievement Strategies
Problem-solving with Goals
Search for Sequence of Actions
Goal Formulation
State Space & Search Tree
State Space
Search Tree
Transition Model & Path Cost
Transition Model
Path Cost
Well-defined Problem
Initial State
Goal Test
Path Cost Function
searches for Goal-based Agents
Depth-First Search (DFS)
Breadth-First Search (BFS)
Best-First Search
A Search Algorithm
pathfinding in Games
Grid-based Pathfinding
A Pathfinding in Games
Heuristics and Their Role in Pathfinding
Manhattan Distance
Euclidean Distance
Diagonal Distance
Reflex-based Decision Making
Finite State Machine (FSM)
State Transition Table
Combining Reflex & Goal-based Agents
Reflex to Avoid Obstacles
Goal-based Planning for Navigation