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adventure game - Coggle Diagram
adventure game
mechanics
items can be used
3rd person
level based fighter
different difficulties
movement
kick
punch
roll
dive
block
mantel
slide
run, walk
jump
crouch
stealth take down
customization of all kinds
game play options
stealth
fight everyone
pasive
theme
stealth or not
sneak past guards
stealth take down
immediately take on first enemy
chracter
custom characters
custom weapon skins
customized outfits
story
infiltrate compound
progress through levels
defeat enemies
temple court yard
temple
paving
Japanese style
hand to hand combat
fighting moves
spawn and death animations (pegi 12)
damage/health bar
take down enemies
beat 'em up
finnishers
different moves
audience
pegi 12
people (12 plus) who like hand to hand to hand combat fighting games
high school students +
people who like games related to assassins creed
people who like slasher games
aims / goals
finish one level to get to the next
get to the final level and defeat the last enemy
optional side quests
collect wepons on your quest