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Software Engineering ch7 Implementation, Development platform tools, Open…
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Open source development
Open source development is an approach to software development in which the source code of a software system is published and volunteers are invited to participate in the development process
Its roots are in the Free Software Foundation (www.fsf.org), which advocates that source code should not be proprietary but rather should always be available for users to examine and modify as they wish.
Open source software extended this idea by using the Internet to recruit a much larger population of volunteer developers. Many of them are also users of the code.
Open source systems
The best-known open source product is, of course, the Linux operating system which is widely used as a server system and, increasingly, as a desktop environment.
Other important open source products are Java, the Apache web server and the mySQL database management system
License management
Establish a system for maintaining information about open-source components that are downloaded and used.
Be aware of the different types of licenses and understand how a component is licensed before it is used.
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Interface specification
Object interfaces have to be specified so that the objects
and other components can be designed in parallel.
Designers should avoid designing the interface
representation but should hide this in the object itself.
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Implementation issues
Reuse
Most modern software is constructed by reusing existing components or systems. When you are developing software, you should make as much use as possible of existing code.
From the 1960s to the 1990s, most new software was developed from scratch, by writing all code in a highlevel programming language.
The only significant reuse or software was the reuse of functions and objects in programming language libraries.
Costs and schedule pressure mean that this approach became increasingly unviable, especially for commercial and Internet-based systems.
An approach to development based around the reuse of existing software emerged and is now generally used for business and scientific software.
Reuse levels
The abstraction level
At this level, you don’t reuse software directly but use knowledge
of successful abstractions in the design of your software.
The object level
At this level, you directly reuse objects from a library rather than
writing the code yourself.
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The system level
At this level, you reuse entire application systems.
Reuse costs
The costs of the time spent in looking for software to
reuse and assessing whether or not it meets your needs.
Where applicable, the costs of buying the reusable software. For large off-the-shelf systems, these costs can be very high.
The costs of adapting and configuring the reusable software components or systems to reflect the requirements of the system that you are developing.
The costs of integrating reusable software elements with each other (if you are using software from different sources) and with the new code that you have developed.
Configuration management
During the development process, you have to keep track of the many different versions of each software component in a configuration management system.
Configuration management is the name given to the general process of managing a changing software system.
The aim of configuration management is to support the system integration process so that all developers can access the project code and documents in a controlled way, find out what changes have been made, and compile and link components to create a system.
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Host-target development
Production software does not usually execute on the same computer as the software development environment. Rather, you develop it on one computer (the host system) and execute it on a separate computer (the target system).
Focus here is not on programming, although this is obviously important, but on other implementation issues that are often not covered in programming texts:
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