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CoasterCraft: Mastering Management Competencies via Theme Park Simulation…
CoasterCraft: Mastering Management Competencies via Theme Park Simulation Game
2.1 Management Competencies
• Define management competencies, such as planning, decision-making, leadership, and resource management.
• Explain scope under management competencies.
• Explain the importance of these skills in real-world settings.
• Describe challenges in traditional management teaching (refer to issue/problem statement).
2.2 3D Simulation Game
• Define a simulation game.
• Discuss the effectiveness and advantages of 3D simulation games in learning.
• Define immersive learning.
• Discuss how immersion and realism enhance learning.
• Define a 3D simulation game in learning management competencies
• Discuss the effectiveness of 3D simulation games in learning management competencies
2.3 Learning Management Competencies through 3D Simulation Game
2.4 The Four Stages of Kolb’s Experiential Learning
• Concrete Experience: Player manages theme park operations (e.g., opening new rides, resolving customer complaints).
• Reflective Observation: In-game analytics/feedback show what went well or failed (e.g., low staff productivity).
• Abstract Conceptualization: Player connects reflection to management theories (e.g., staffing models, cost-benefit analysis).
• Active Experimentation: Player applies improved strategies in new missions or scenarios.
2.4.1 Why it suits this project:
**• Encourages critical thinking and decision-making.
• Aligns with constructivist learning in serious games.
• Well-established in management education and game-based learning.
2.5 Review of Related Games / Applications
• Review three games
• Discuss each game’s learning relevance and gameplay.
• Provide a comparison table.