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Interactive Fiction - Coggle Diagram
Interactive Fiction
Storyworld Construction
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Robert Coover’s Heart Suit: pamphlet set, read in any order — memory and time collide
Definition
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The structure is non-linear, often with multiple paths and endings
Requires active participation — making decisions, exploring, solving
Not just about plot — about world-building, exploration, and mental modeling
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Multiple Reading Paths
Hypertext fiction (e.g. Choose Your Own Adventure, Hopscotch by Cortázar)
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Notable Works
Bad Machine – robot POV, code-like text
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Deadline Enchanter – unfinished, meta-fictional
Core Concepts
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Storyworld Theory
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Reader constructs a mental world model — who, where, why, what’s happening
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