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start, game narrative
Now we can start defining the start and ending…
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game narrative
Now we can start defining the start and ending for the game. Even when games will have multiple endings this is the time to determine the one "true" or default ending.
The beginning of the story can be defined with an initial action for the player or some dialogue that can come from the player, another character, or a narrator. While the ending of the story should define how the game will conclude; this is usually the result of a player reaching their final objective.
Defining the Beginning and end
Now we can start defining the start and ending for the game. Even when games will have multiple endings this is the time to determine the one "true" or default ending.
The beginning of the story can be defined with an initial action for the player or some dialogue that can come from the player, another character, or a narrator. While the ending of the story should define how the game will conclude; this is usually the result of a player reaching their final objective.
Setting Goals for the Player
Once a beginning and an ending is established we can create goals for the player. These goals will help construct the rest of the story and act as objectives for the player to reach so the game can progress.
A unique element that must also be considered when creating a game narrative is how the game will act in response when a player doesn't reach a certain objective.
When creating a game we as writers are in a unique position where we have to consider a player's choices before they make them and weigh the consequences of their choices. the ability to fail
Creating a Flowchart
A flowchart is a visual that shows the steps a player will take in order to get to their objective and ultimately the end of their journey. Flow charts utilize different shapes to represent different steps within the process and arrows to define the flow from one step to the next.
Shapes
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